01 · Restore
Bring the place back to life
Nobody is going to clean up for you. Collect the rubbish, bag it and tip it into the skip; mop the puddles, clean the windows and cover the graffiti on the walls.
PC · Windows · Early Access Coming soon
The world went dark, but someone has to keep the lights on.
You keep the last store in a ruined world. Clean the place out and restore it, get the generator running, restock the shelves and open the doors to the survivors who still come knocking. A survival and shopkeeping sim where every customer arrives with a story of their own.
The world
The apocalypse was not an explosion. It was not a plague. It was everything failing slowly, all at once. First the harvests. Five years later the governments were broken. Then came the droughts, the rationing, the short civil wars and the old diseases coming back.
People called it the Withering because there was never a single day you could point at and say it ended here. There was just less of everything, every year. By the time you start playing, more than eight years have passed since what survivors call the silence — the point where the radios went quiet and the patrols stopped coming.
You will not find smoking ruins. You will find emptiness. Towns with the lights still flickering on for an hour a day, cars stopped where the fuel ran dry, houses with dinner still on the table that nobody came back to eat.
And nature taking it back: tall grass through the pavement, animals wandering into what used to be streets. Wolves, boar, crows. Nothing mutated. Just whatever was left.
What you do
A simulator in two halves: first you restore the shop with your own hands, then you run it. No waves, no shooting: just a wrecked shop, a handful of tools and all the time in the world to put it back the way it was.
01 · Restore
Nobody is going to clean up for you. Collect the rubbish, bag it and tip it into the skip; mop the puddles, clean the windows and cover the graffiti on the walls.
02 · Restore
With the wrench you fix the ceiling, the wiring and the pipes. Then comes the paint: sand the walls down with the blaster first, or the result will annoy you.
03 · Restore
Before you can open there has to be power: fuel the generator with diesel, pull it into life and get the fluorescents flickering over the aisles again.
04 · Run it
Order stock over the radio, take delivery in crates and fill the shelves. You take payment by hand, counting the Óbolos one by one, and it pays to look closely at what you are given. Everyone who walks in is a real person, with a name, a voice and a history.
Make it yours
Paint the name and, if you like, a slogan underneath. Pick the lettering, the paint and an icon, and decide how much wear, grime and drip it carries.
Before you confirm, the editor itself tells you whether it reads from the street and whether it goes dark at night. That is what the light is for, as long as there is power.
What is in it
Clean, sand, paint, repair and recover every corner of the shop.
Orders, stock, restocking, pricing and the till.
Characters with their own voice and storyline who come back… or do not.
Place and rearrange the furniture as you like between working days.
Diesel generator, mains wiring and a tool for every job.
Day/night cycle, rain and storms over a post-apocalyptic landscape.
Find hidden rooms and unlock furniture, mechanics and upgrades.
Early Access · Coming soon
The first trailer is out now and a playable demo is coming soon. The demo and Early Access dates will be announced later on. Wishlist it on Steam and you will hear about each one the day it lands.
Early Access means the game gets finished with you in the room. What is in and what is missing will be written down, with no small print.